Posted by AndyG as Wii News at 10:45 PM EST
After giving Zelda:TP on the Wii an 8.8, Gamespot goes and gives the GameCube version an 8.9. The sound category is the one that got an extra point, but they seem to give the edge to the Wii version in the GC review despite the lower score in the end.
GameCube Score Screenshot

* Notice they name the Wii version as the “Best” in the GC review on the right hand stat pane. *
From the review:
Graphically, the GameCube version is roughly identical to the Wii release. The main difference comes from a lack of 16:9 widescreen support, resulting in many of the story sequences being letterboxed when viewed in 4:3.
Ok so the Wii version supports widescreen and the GC version does not - score one for the Wii.
The combat controls are more conventional on the GameCube, since you won’t be shaking the controller around to attack (though if you’ve already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing’s happening), but the Wii controls actually end up feeling more precise in a direct comparison. It’s easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It’s easier to move the camera around with the Wii Remote, too. While the GameCube controller is more precise when it comes to swinging your sword, the easier aiming and spin attack make the Wii version’s combat controls superior, even though they have a few issues of their own.
And the Wii version has better controls overall due to ease of aiming and..
On the Wii, you execute a spin attack by shaking the Nunchuk controller attachment. After you perform the move, there’s a downtime when you can’t spin, and the Wii speaker makes a noise to let you know when it’s available again. The GameCube version works the opposite way. Instead of being immediately available, you have to charge up the spin attack by holding down B. This is how it’s been done in previous Zelda games, so it’s not a huge deal, but having the spin attack available at a moment’s notice makes it a significantly more useful maneuver on the Wii.
The spin attack is more useful in combat on the Wii. Strange that they scored the Wii version lower than the GC version even if by .1. Honestly, I think the game deserves over a 9 easily, more around a 9.6. Especially if they are handing out 9.0’s to tripe like Perfect Dark Zero.
Is GameSpot Behind the Times or Out of Touch | The Wii Experience Said,
December 15, 2006 @ 5:12 pm
[…] Our recent post concerning the GameSpot GC and Wii reviews for Zelda:TP also touches on this subject wondering what GameSpot’s agenda may be or what methodology they use when it comes to rating games. Frankly, I think it’s time for a regime change where it’s highly apparent the people working there are looking for nothing but graphical overhauls in their games and not truly looking at what the gaming base is interested in: A fun game. Gone are the days when you could simply add lens flares and bump maps and you could wow gamers into thinking they are having fun until the next graphical trick comes out. That doesn’t bring in new gamers and only caters to the niche market that does enjoy graphical enhancements over new gameplay ideas and methods. […]
Abel Said,
May 24, 2007 @ 8:55 pm
a bad job
Gyorsca Said,
May 28, 2007 @ 11:26 am
Just a minor thing–on the GC version, you can do a spin attack by quickly twirling the analog stick and pressing B. It’s a lot faster than the charge-up version since you can do it as fast as you can spin your analog stick, and you can do it infinitely, as opposed to the Wii version’s waiting period. Thus, the GC version’s spin attack is superior! (This is actually in the manual–it’s not a glitch.) Sorry, I had to say that. I don’t mean to be a fanboy. I used the charge-up method for the first fourth or so of the game until I discovered the better method.
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